Universal Merits

Universal Merits

 

Mental Merits

Merit Rating Prerequisites Description Book
Architectural Attunement •••• Wits ••, Academics ••, Occult •, Geomantic Specialty Perceive mystical resonance in a specific city CWork 36
Area of Expertise •• Resolve •• Increase a Mental Specialty to +2 FC 131
Atavism Dexterity ••• or Wits •••, Intelligence below ••• Use higher of Wits or Dexterity for Defense Slash 127
Barrister •••• Politics ••• Can safely gauge how far Old Laws can be pushed BotD 91
Combat Awareness •• Military background +2 to any situational awareness roll DoW 109
Common Sense ••••   Gives significant cautions or ideas WoD 108
Crafter's Sense ••• Crafts ••• Common Sense related to a chosen Crafts Specialty FC 131
Danger Sense ••   +2 to detect ambush WoD 108
Dead Reckoning   Gains 8-again when navigating in the Underworld; loses 10-again navigating above ground. BotD 91
Eidetic Memory ••   Remember with ease, gain +2 to Intelligence + Composure to remember facts from large swaths of data WoD 108
Emotional Detachment Resolve •• Ignores stress penalties equal to Resolve Asy 50
Encyclopedic Knowledge ••••   Know obscure facts choose a topic and can make Intelligence + Wits rolls to gain facts related to it at any time WoD 109
EOD •• Wits ••• or Dex •••, Crafts •••, Crafts Specialty of Demolitions Reduce penalty for disarming unfamiliar explosives Arm 208
Entheogenic Synesthesia   +1 to Perception when using psychoactive drugs MT 137
Good Time Management •• Academics, Medicine or Science •• Cut time for non-magical extended rolls by 1/4 Asy 50, Rel 84
Higher Calling •• Resolve ••• +1 on Resolve rolls to resist coercion TotW 125
Holistic Awareness •••   Help others heal faster WoD 109
Hypnotic Voice •••• Persuasion ••• or Science •••, Specialty of Hypnotherapy Induce trance state SS 66
Hypnosis ••• Medicine • or Occult • Hypnotize subjects VII 149
Informative •• or •••• Wits ••, Mental Skill •• Use specified Skill in place of Expression FC 131
Interdisciplinary Specialty Two Skills ••• Share Specialty between two Skills FC 132
Language   Speak another language WoD 109, errata
Lucid Dreamer   Fight off intrusions into dreams SS 67
Lucid Dreaming •• Resolve ••• Control dream environment and engage intruders in dream combat CTL 195
Make Do • to ••• Wits •••, Skill • Remove -1/dot penalty for shoddy tools FC 132
Meditative Mind   No penalties to meditate WoD 109
Multi-Lingual • to •••••   2 languages per dot, conversationally Rel 85
Murder Expert ••• Intelligence ••, Stealth ••• Strike a Killing Blow (WoD 168) against a single unsuspecting target Slash 127
Mythologist ••• Occult ••, Underworld Specialty Gains some insight into some of the Underworld's enigmas BotD 91
Psychic Resistance • to •••   Inhibit mental alteration by psychics SS 67
Rational Explanation •••• Resolve ••, Science or Academics •••• Resist mental breakdown with Science or Academics FC 133
Scientist's Sense ••• Science •••, Specialty Common Sense related to Science FC 133
Supernatural Lore • to •••••   Know the ways of a particular type of supernatural being. May be purchased separately for multiple types. GotU 15
Technophile • or ••   Encyclopedic Knowledge in one topic Arm 208
Telltale Murder •• or ••• Intelligence ••••, Medicine •• After killing something, roll Intelligence + Medicine. •• version allows to 'taunt' those who would make Wits + Investigation rolls. ••• version allows to change the 'meaning' of a murder. Slash 127
Tolerance for Biology Resistance Attribute •• +2 to keep composed when shown scenes of violence or carnage Asy 51
Trained Memory Composure ••, Investigation • Memorize information perfectly; roll to memorize for entire scene (i.e. everything a character could sense in a given moment) instead of specific information or sensory input GotV 46
Trained Observer • or ••• Wits ••• or Composure ••• Ignore penalties or gain Rote quality on Perception rolls DoW 38
Tunnel Rat • to •••   Navigate the Chicago Undercity tunnels, ignoring penalties equal to dots in this Merit Chi 54
Vision • to ••••• Mental Attribute or Composure •••• Use successes on Vision+Skill roll to aid an Extended Action FC 133
Well-Traveled   9-Again on Mental and Social rolls relating to foreign cultures Rel 85
Whispers   Can purchase Dream and use it as Instant Action, at the cost of sanity Myst 179

Physical Merits

Merit Rating Prerequisites Description Book
Ambidextrous •••   Remove off-hand penalty to attack WoD 110
Armored Fighting •• or •••• Strength •••, Stamina ••• Reduce heavy armor penalties by 1 (••) or 2 (••••) Reload 84
Athletics Dodge Dexterity ••, Athletics • Add Athletics rather than doubling Defense on Dodge DoW 38
Brawling Dodge Strength ••, Brawl • Add Brawl rather than doubling Defense on Dodge WoD 110
Demolisher • to •• Strength ••• or Intelligence ••• Can ignore 1 (•) or 2 (••) points of Durability when attempting to damage objects BotW 62
Disarm •• Dexterity •••, Weaponry • Can disarm if damage exceeds Dexterity WoD 110
Direction Sense   Unfailing orientation WoD 110
Entering Strike •• Dexterity ••, Brawl ••• Successful, defenseless Brawl strike adds damage as bonus to subsequent grappling attack Reload 72
Equipped Grappling •• Dexterity •••, Brawl ••, Weaponry •• Add size of blunt weapon (3 or less) to overpowering maneuver dice pool Reload 89
Fast Reflexes • or •• Dexterity ••• +1/dot to Initiative WoD 110
Fighting Finesse •• Dexterity •••, Weaponry •• Substitute Dexterity for Strength WoD 110
Firearms Retention Dexterity ••, Wits ••, Brawl ••, Firearms •• Subtract Brawl dots from attempts to disarm by overpowering Reload 89
Fleet of Foot • to ••• Strength •• +1/dot to Speed WoD 112
Fresh Start Fast Reflexes •• Delay action into next round WoD 112
Giant ••••   +1 Size WoD 112
Ground and Pound •• Combination Blows, Boxing ••• or Aggressive Striking •••, Grappling •• Perform Takedown/Throw, gain +2 to following unarmed strike Reload 98
Gunslinger ••• Dexterity •••, Firearms ••• Two gun attacks per round WoD 112
Heavy Hands ••• Strength •••, Brawl •• +1 damage to unarmed strikes Reload 98
Iron Stamina • to ••• Stamina ••• or Resolve ••• Negate fatigue/injury penalties WoD 112
Iron Stomach •• Stamina •• Eat even unpalatable cuisine WoD 113
Natural Immunity Stamina •• +2 on Stamina rolls to resist illness WoD 113
Outdoorsman •• Survival ••• Negate environmental penalties to Survival MR 59
Perfect Stillness Stealth • -2 to all rolls to visually detect character RoS 94
Quick Draw Dexterity ••• Draw weapon reflexively WoD 113
Quick Healer •••• Stamina •••• Heal twice as fast WoD 113
Shield-Bearer   Only -1 to attack when using a shield instead of -2 WAtP 89
Steady Driver Drive •• Substitute Resolve for Dexterity on Drive rolls MR 59
Strong Back Strength •• +1 to lift or carry WoD 113
Strong Lungs ••• Athletics ••• +2 on Stamina rolls to hold breath WoD 113
Student of the Blade Fencing • or Iaido • May use Fighting Style with all Size 2 blades. Reload 66
Stunt Driver ••• Dexterity ••• Drive and carry out another action WoD 113
Stunt Rider ••• Dexterity ••• Ride and carry out another action RfR 110
The Weapon at Hand •• Krav Maga •• Reflexive Wits + Weaponry roll for improvised weapon, instant action to wield, no penalty for being improvised Reload 79
Toxin Resistance •• Stamina ••• +2 on Stamina rolls to resist toxins WoD 113
Weaponry Dodge Strength ••, Weaponry • Add Weaponry rather than doubling Defense on Dodge WoD 114
Weapons to Empty Hands •• Dexterity •••, Brawl •••, Weaponry •••, Two Weapons or Filipino Martial Arts or Knife Fighting •••• Use Brawl instead of Weaponry for maneuver-related attacks. Reload 66
Wheelman •• Dexterity ••, Drive •• Gain 9-Again on Drive rolls MR 59

Social Merits

Merit Rating Prerequisites Description Book
Allies • to •••••   Call upon favors from an individual, group or organization with influence and resources proportional to dots in this Merit WoD 114
Animal Companion • to ••••   Loyal animal partner with intelligence and capability proportional to dots in this Merit CB 95
Anonymity •• to •••• Resolve ••, Larceny or Subterfuge •• -1/dot to attempts to investigate character BotW 46
Armory • to ••••• Resources ••• Own an array of weapons and armor. May be shared among multiple characters Ban 51
Barfly   Find ways into bars and clubs WoD 114
Bureaucratic Navigator ••   +2 to navigate a bureaucratic system Asy 51
Contacts • to •••••   Access to information through a particular individual, group or organization. Depth of shared information is proportional to dots in this Merit WoD 115
Decorated • to •••••   Formal awards for meritorious conduct from the military or a comparable organization DoW 39
Deep Rapport • to •••••   Strong beneficial or harmful relationship with another character BbBB 9
Fame • to •••   Mortal acclaim, +1/dot to Socialize WoD 115
Fence • or ••• Streetwise ••• Always find a way to buy and sell stolen goods Ban 51
Friend • to •••••   The aid of a friend, ally or peer. Distribute dots in this Merit between the Friend's Power (comparable to yours at •••) and level of Trust with you RCG 68
Ingratiating Wanderer •• Manipulation ••• Gain bonus to locate authority figures in local power structures MR 58
Inspiring •••• Presence •••• Help others regain Willpower WoD 115
Luxury •• or ••••   Live a wealthy, comfortable lifestyle at the sufferance of a patron SotT 52
Mentor • to •••••   Guidance and interference of an authority in a field, with capability and influence proportional to dots in this Merit WoD 115
New Identity •, •• or ••••   Establish a forged identity CTL 98
Resources • to •••••   Disposable monthly income ranging from $500 USD at • to $50,000 USD at •••••, with total assets ranging from several hundred GBP at • to millions of GBP at •••••. WoD 115
Retainer • to •••••   Loyal agent, employee or cohort with influence and capability proportional to dots in this Merit WoD 116
Shadow Cult Initiation • to •••••   Membership in a cult, with unique benefits to each level of initiation Mekh 121
Small Unit Tactics ••• Manipulation •••, Persuasion •••, Leadership Specialty When conducting a tactical maneuver with squad, leader can spend Willpower to benefit entire group DoW 39
Staff • to ••••• Resources ≥ Staff Employees or workers at a set venue, with manpower and expertise proportional to dots in this Merit Ghou 74
Status • to •••••   Authority and sway with a group or organization, to a depth proportional to dots in this Merit WoD 116
Striking Looks •• or ••••   Appearance adds 1/2 to relevant Social rolls WoD 117
Sworn Officer • to ••••   Empowerment as a law enforcement official, with scope of jurisdiction proportional to dots in this Merit 13th 81
Trip Sitter ••• Composure ••• Help others resist side effects of drugs MT 137
Unobtrusive ••• Stealth •• +2 to escape notice while casing a target under cover of some mundane activity. +1 to Resolve to resist The Forgetful Mind (Dominate •••) Ghou 74

 

 




Notation Legend
Rank of a Merit or Ability
Point of a Power Trait Expended
Point of Willpower Expended
Variant or Alternate Costs ● / ●○
Ranges of Costs ● to ●●●
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Optional Added Costs ● (●)

Universal Merits

World's End LostandLostAgain LostandLostAgain